Assignment 2: Application Prototype D
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Assignment 2: Application Prototype Design 代写
Assignment 2: Application Prototype Design
Specifications v2.1
Assignment 2 is split into TWO deliverables.
Part 1: Design document
Submission: Design document PDF
Worth: 10% of the final mark
Due date: 11:59pm Sunday 24th September 2017
Part 2: Prototype + Report
Submission: Prototype Report + Invision prototype link
Worth: 10% of the final mark
Due date: 11:59pm Sunday 15th October 2017
This assignment is a Group Assignment of three to four students per group. You
must be in the same group for both Part 1 and Part 2. You do not need to be in the
same group as Assignment 1.
Objective
The objective of this assignment is to design a prototype for a mobile application that
assists RMIT students in commuting and navigating the city campus for either the iOS or
Android platform.
The Client
The client is a representative of the Student Engagement Initiative by the university. The
client has these goals in mind for the project:
1) Encourage more students to cycle by make it a more attractive and accessible
option.
2) Provide awareness for safe bike parking facilities and how to register for access.
3) Connecting cyclists for convoys or sharing tips.
4) Promoting cycling related events and giveaways.
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Target Users
The client assumes that the main target users are RMIT students who are currently cycling
to campus and students who may be interested to do so. It is your task to research this and
provide structured user groups with their own needs and goals as well as the personas.
Functional Requirements
These are the required core functions in your prototype:
1) A way to show students where are the bike parking lots and how to access them.
2) A way to push cycling related events unto the app. For example, there may be
giveaways or free bike maintenance workshops by other clubs.
3) A way for students to understand the cycling do and don’ts in campus.
Additionally, this requirement is optional:
1) A way for students to create and join cycling groups to meet up.
You can also include any other related functions you can think of. Remember not to bite off
more than you can chew.
Tips
1) Begin by understanding what are the goals stated by the client. Then start the design
framework process like what you have learnt in class.
2) Speak to target users to see what they want or what application do they use to solve
similar problems.
3) There are multiple ways to fulfill the requirements but look at similar applications to
see what worked and what did not. For example, would a map make sense? Should
the map be the default screen? How would you populate the map to make it easier
to understand?
4) Try not to approach the problem from a technical point of view. Think about what
the users want at this stage and how your app would achieve both the client’s and
the users’ goals.
5) Give your app a name.
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Prototype Instructions
Please go to http://www.invisionapp.com/education-signup and create an account. You can
upgrade to an education account by using the code: 56-73-13-19
Practice with the Invisionapp tool and check out their youtube channel at
https://www.youtube.com/channel/UCndfHdRdEiGOyCOgxQ4W9YQ
Important Notes
1) DO spend some time familiarizing yourself with the InvisionApp tool. There are
massive amounts of resources online. Here is a link you will find useful:
http://blog.invisionapp.com/
2) Please specify the platform you are working on. (iOS or Android)
3) Have a look at similar applications and conduct critical reviews prior to starting your
work. This way you can avoid many mistakes made.
4) Please insert the link to your project on InvisionApp in your PDF submission,
preferably in the introduction section.
5) There will be a peer review in Week 12, similar to Assignment 1.
Recommended Tools
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Assignment 2: Application Prototype Design 代写
Deliverables
Part 1: Design Document (20 marks)
This report is mainly for you to introduce your design and fill it with screenshots and
wireframe of your prototype. Marks will be given for:
1) Introduction (What is this project about? Who are the potential user groups?)
2) At least two example personas and two context scenarios.
3) At least ONE keypath scenario for a major function with wireframes.
4) Low fidelity mock ups for one major function. This can be done together with (3).
5)
This document does not have a page limit as to provide you with flexibility on the
wireframes.
Part 2: Prototype and Report (20 marks)
The prototype will be based on your project file residing in the InvisionApp website. Marks
will be given for:
1) Fulfilling the functional requirements brief.
- Do you have all the features requested? Did you provide examples of user inputs?
2) Page layout and navigation patterns used.
- Is the layout suitable to your form factor?
- Are you grouping the wrong elements together?
3) Intuitive design and placing of items.
- Look at the principle of affordance.
4) Interactions actually working as intended.
- Does your prototype provide example inputs?
- Does your prototype provide example responses to the correct and wrong answers?
The PDF report component for Part 2 will talk about the interactions and patterns used in
your prototype. It should contain:
1) Discussion of design patterns used in your prototype. You can include screenshots of your
prototype and annotate them in your report.
2) Changes made compared to the design document in Part 1 and the rationale behind
those changes.
3) Annotated screenshots of your prototype.
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Submission Procedure
Each group needs to complete a peer review prior to submission. There are two things that
are required for you to receive marks for this assignment:
1. You need to submit a peer review of your team. The link to this form will be posted
at a later stage.
2. Your name and ID needs to be on the cover sheet of the submission.
If either of these two conditions are not met, you will not receive any marks.
You must submit your report via a blackboard link to be released.
Late Penalties
Late submissions of assignments will be penalised as follows:
Time Submitted after Due
Date
Late Penalty
0 to 4:59 minutes no late penalty
5 minutes to 1 hour 5% off final mark
1 hour to 1 day 10% off final mark
1 day to 5 days 10% off final mark for every day
late
more than 5 days 100% penalty (you will get 0 marks)
Plagiarism Notice
Plagiarism is a very serious offence. Any submissions determined to be a result of plagiarism
will be given zero marks for that assignment. In the event that a hurdle requirement is not
met, this will result in the failure of the course.
Writing Resources
Most of your report should be your own writing: try not to use quotations from your
references unless there is something exceptional about the way they express a particular
idea. Note that you must attribute original ideas, even when you describe them in your own
words.
Your writing must be correctly spelled and grammatically correct, so that it is easily
comprehended by the markers: they will not spend extra time to decipher poorly-written
text in order to guess what you're trying to say. If English is not your first language, then
write mostly simple, straightforward sentences: just say what you want to say, and don't
worry about sounding literary or poetic. The following resources would also be useful to
you:
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• Assistance with English language skills is available from the Learning Skills
Unit/Writing Skills.
• Plagiarism: What It is and How to Recognize and Avoid It from RMIT Plagiarism
resources page.
If your written English skills are insufficient or have difficulties formulating a report then we
recommend you seek advice at the student information centre.
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Assignment 2: Application Prototype Design 代写